Showing posts with label summer book club. Show all posts
Showing posts with label summer book club. Show all posts

Friday, June 10, 2011

(Not a) Crafty Book Review


Ok, so this doesn't exactly fit with Freeze-dried's summer book club, but considering it's media and I hated the book I selected for this week's reading, I'm going to go ahead and review the videogame Kirby's Epic Yarn.

The book:  I tried reading Yarn by Jon Armstrong for this week, with emphasis on tried.  I couldn't finish it.  I think I've put down without finishing maybe four or five novels in my life.  It's got decent reviews on Amazon, and apparently got good reviews in Publisher's Weekly, the LA Times, and Locus, and was nominated for a Phillip K Dick Award, but I hated it almost as soon as I opened it.

Why?  It's supposedly fashionpunk, a twist on dystopic cyberpunk, and the story focuses on a master tailor who worked his way up through crime and intrigue from the neo-feudal corn based wastelands of America's heartlands to the global center of fashion.  I was pretty intrigued by the concept, since I love me some dystopic fiction and sewing, but I was very disappointed.  I've read my share of cyberpunk, and this was basically cyberpunk with programming replaced with sewing: the author seems to have a pretty good understanding of fashion and sewing terms, but threw them in in a way that, even as someone who knows the terms and is used to encountering a lot of jargon in genre fiction, I found off putting.  The writing, both dialogue and descriptive, was otherwise terribly stilted, with overly long, complex sentences put together with the same repetitive and boring adjectives.  And don't get me started on the gender politics: the only women I saw in about 150 pages were literally sex objects presented for the male gaze.

So that's how we get a review of a videogame rather than a book.  J and I picked up Kirby's Epic Yarn for the Wii on super-discount sale, so I'm not sure if I would love it as much if we'd paid full price (50USD), but for 20USD, I love it.  I tend to play a lot of games, but I would identify as neither a gamer nor the new-to-the gaming industry "female casual gamer" demographic.  Shooting zombies or matching jewels? No thank you.  Turning into a yarn robot who unravels sweater snowmen? Yes please.

I've never played anything in the Kirby franchise before, but the game doesn't require it to be enjoyable.  It's a platformer side scrolling game with about as much storyline as any Mario game (which is about maximum amount of story I want in my game, frankly).  There's no princess to save, and it's cooperative two player rather than competitive.  The aesthetics are awesome for someone who loves sewing/knitting/crafting, because the designers obviously put a lot of thought and care into tying both the game design and the game mechanics together aesthetically.  The image above doesn't really do the design justice: the fabric detail of the backgrounds and worlds are really detailed and beautiful, and the fabric design has a lot to do with the interactivity of the game play.  The point of the game is to collect points and objects to unlock more game, but a lot of the levels have such fun mechanics (ie, swimming as a dolphin, bouncing, etc) that they're very replayable.

The other thing I like about it is that it's challenging and varied but not difficult or demanding.  That is, there's enough puzzle solving to hold your attention, but it doesn't require you to try a level over and over to succeed or to memorize a bunch of nonsense key combinations to beat the bad guys.  I find overly dense interface to be a real barrier to my enjoyment of a game, so if I can't understand it without a long tutorial or memorizing a bunch of junk, I just don't play anymore.  Kirby has a good combination of being pretty, fun, and easy to play in short bursts while having more goal and variety than something like Bedazzled or Farmville.

Saturday, June 4, 2011

Summer Book Club

I've finished my first summer book club book!  Admittedly, I picked it for my first book because it's super short: more of a novella than a novel (~140 pages/20K words).  I read Bone and Jewel Creatures, by Elizabeth Bear.  I've never read anything by Bear before, but I read Tor.com occasionally, which often has single book reviews and combined reviews of books with queer characters, strong feminist leanings, and other features of sff that don't get talked about enough.  Bear is a contributing writer over at Tor, and her books pop up frequently over there, so she's been on my radar for a while.

Anyway, the book at hand:  short and awesome.  It's not short and sweet because, well, it's not sweet.  It's pretty unsettling, but not in a horror-genre way.

Despite being very short, the characterization is both detailed and subtle.  The narrative sort of dumps us at the end of what could have been an epic multi-book fantasy series, full of court intrigue, political maneuvering, love and backstabbing, but without being about those.  It's more about what those people do with their lives once the epic change is accomplished, and what legacy they leave in the lives of those around them.  


The story centers on a very old woman and her relationship with a grown apprentice and a small child, in a way that is nurturing but not exactly mothering.  The main character's central power is to create life from death, which, when you think about it, is pretty metaphorical.  It's unusual to see older women in sff, or other fiction, and it's a book about self-determination and sacrifice without being about the idealization of sacrifice for women.

The main character is both strong and frail, and she is both strong and frail as a woman without the book centralizing her femininity.  For example, the plot centers around a long-past love triangle, and the betrayal and hurt that it caused, but her character hinges more on her friendship with another woman.  Her accomplishments and strengths are not exactly gender neutral, but they are more about the pursuit of intellectual accomplishment and teaching, rather than being about mothering.

(I guess in this case I would classify nurturing as more of teaching and supporting, while mothering is a more sentimental, emotional nurturing.  Not a perfect distinction, and not to say that there's something better about non-mothering nurturing than mothering, but it's not common to see older women in fiction in non-mothering roles).

I once had a conversation with one of my committee members, who is A Very Big Deal in women's history, who asked me what I thought feminist history ought to look like, if it necessarily had to be about women, and if you could have a feminist history that was not necessarily about women.  After a while of going around about what feminist history might look like, we arrived at this: while feminist history could be explicitly feminist and say that up front, it could also be only implicitly feminist in its presentation and interpretation, like a secret feminist handshake.  Bone and Jewel Creatures has a pretty firm handshake.